Jim Charne is a California, New York, New Jersey, and Wisconsin lawyer, whose practice is at the intersection of intellectual property, entertainment, technology, music, and commerce. His experience in software entertainment, video games, and other technology-based entertainment extends back to the formative days of the category. He began his career in the 1970’s at CBS Records and at Arista Records, both in New York
Jim was the first President of the Academy of Interactive Arts and Sciences (interactive.org); has been recognized as a "Most Valuable Player" by the International Game Developers Association (igda.org); honored three times for work on behalf of games industry composers by the Game Audio Network Guild (audiogang.org); served as program leader and organizer 15 times for all-day legal and business tutorial programs at Game Developers Conference (gdconf.com); and is a regular co-presented of the lawyers' professional responsibility program at the Video Game Bar Association's (vgba.org) annual summit, presented in conjunction with UCLA Law School.
Jim’s articles on videogame topics have appeared in the Computer and Internet Lawyer, The Licensing Journal, and the magazine of the Los Angeles County Bar Association.
In August, 2015, Jim transitioned a 20 year solo practice in Santa Monica, CA to become Of Counsel to Gerard Fox Law, based in Century City, Los Angeles, CA.
Dan Offner has 25 years of experience as a lawyer and entrepreneur. He has been an outside general counsel and deal lawyer for small, medium, and large companies in the technology and interactive entertainment industries. He has done hundreds of M&A deals, incorporations, financings, technology, and content deals, and has and has built and led numerous legal departments and deal teams for domestic and international clients. He is also an active angel investor and board member who appreciates the challenges of being an entrepreneur and a businessman.
Dan began his legal career working as a lawyer for his father, Elliot Offner, an artist, sculptor, printmaker and typographer (www.elliotoffner.com).
He then worked for the outside general counsel’s office for the Teenage Mutant Ninja Turtles and Eric Carle (the author and illustrator of The Very Hungry Caterpillar) before starting Offner & Anderson, P.C. in 1995, which he built into the largest interactive entertainment law firm in the industry before its acquisition by Nixon Peabody in 2006.
In the interactive entertainment industry, Dan represented THQ, Ubisoft, Konami, sciEidos, Sony Computer Entertainment, Warner Music, Gameloft, Emergent Game Technologies and Trion as well as private equity firms and other investors active in the videogame space. From 1995 to 2012, Dan did some of the major transactions for his clients, such as Ubisoft’s acquisition of Redstorm (the Tom Clancy games) and The Learning Company Entertainment Assets, which included Myst and Prince of Persia, Trion’s deal with the SciFi Channel for a game that was both a tv show and a massively multiplayer online game, and the purchase of Harmonix by the private equity group Columbus Nova.
Following the merger of Offner & Anderson with Nixon Peabody, Dan took up the position of capital partner and Deputy Practice Group Leader of Nixon Peabody’s Venture Practice Group, and then Practice Group Leader of its IP Transactions Group. In 2010, he was recruited by Loeb & Loeb LLP to head Loeb’s interactive entertainment practice.
Dan left the partnership at Loeb in 2012 to pursue his entrepreneurial dreams and goals.
Shortly after leaving Loeb at the end of 2012, Dan began working with Oculus VR, Inc. in 2013, and quickly became Oculus’ sole outside general counsel through the closing of the Facebook Oculus transaction at the end of July in 2014. He has founded his law firm O&A, P.C. (www.oandapc.com) and an angel investment firm (www.blue-heron-ventures.com) to provide to other startups the services and help that he provided to Oculus as its outside general counsel and angel investor.